Volumetric Light Scattering and Shadowing with Temporal Up-sampling
Categories: Game Development, OpenGL Tags: demo, lighting, opengl, scattering, shadow, up-sampling, volumetric
MSI Kombustor v3.5.0 and v2.5.8 |
Samsung SSD 850 PRO 512GB Quick Test |
ASUS N550JK Notebook Review |
GIGABYTE BRIX GTX 760 Review |
FurMark 1.14.1 |
GPU Caps Viewer 1.21.1 |
Categories: Game Development, OpenGL Tags: demo, lighting, opengl, scattering, shadow, up-sampling, volumetric
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